
The ritual is successful, catastrophe is averted, and the Pig Chef leaves the Island having made allies of the Forest Eye and their King.Ī few questions immediately come to mind based on these story beats.ĭo the Forest Eye consider the Pig Chef as the reason for this imminent catastrophe? It could deepen their motivation for conflict with the Chef.
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Now armed with an appreciation for the ways of the Forest Eye, Pig Chef starts his quest of procuring each ingredient by hunting critters on The Island.Īs the Eye King guides the Pig Chef towards finding ingredients for the recipe, the Chef has a series of increasing challenging encounters with island critters that result in the Pig Chef obtaining the rare Phoenix chick. The Pig Chef uses the social tools of force and subterfuge in order to gain access to the ancient knowledge of the Islander culture, only to discover that he has to meaningfully embrace their culture in order to achieve his goal of obtaining the recipe. The Pig Chef clashing with the Forest Eye visualizes this direct conflict.

We also have an imminent catastrophe that has upset the balance of the native Islander culture.

Right now we have a classic tale of an explorer discovering an indigenous culture and community, initially being in opposition to their old and foreign ways, then learning to harmonize his "advanced" mentality with their naturalistic culture. Would love to hear what everyone thinksĪs far as the narrative, let's break down the story beats that have already been established. multiple dialogue options that might lead to different responses). Please let me know if anyone has any other suggestions for tools! I think partially this choice might depend on whether we want to have branching dialogue in the game or not (i.e. It might be useful for dialogue too and has collaborative editing similar to the Google suite. This tool is more intended for World Building but it offers some nice structuring options such as sub-pages and quite a few formatting tools.
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LegendKeeper - currently in beta but it's free if I generate invite links for people (please note this will require an email invite). Also uses a form of markdown, but it's pretty simple. Twine - pretty good for branching dialogues and writing out the flow of the story in general however, difficult to collaborate on as there is no concurrent editing and so the story would need to be exported and re-imported as a file by different people (but we could let Git handle this). Google Docs - slightly less organized when comapred to the Spreadsheet, but the concept remains the same. Built-in version control and seems quite easy to translate into the game, but it could get pretty convoluted (although maybe not for a game of this scale)

Google Spreadsheet - seems to be quite a common solution to dialogue, albeit a little clunky. I'm also thinking of possible solutions to making this easier to collaborate on if more people want to have input or do it concurrently. I'd like to get started with the first Dialogue drafts for the story.
